SINGLES MATCH
A one on one match between two wrestlers.
- WAYS TO WIN -
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Pinfall: You can win by pinning your opponent for a three-count. Unless otherwise stated, pinfalls only count in the ring and can be broken if either competitor pinned makes contact with the ropes.
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Submission: You can force your opponent to tap-out to a submission. If unable to tap-out (slapping the canvas three times), a competitor can verbally tap-out by saying "I quit" or answers "Yes" to the referee when asked if they want to give up. Unless otherwise stated, submissions only count in the ring and can be broken if either competitor makes contact with the ropes.
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Knock-Out: Referee drops the hand of your opponent three times. Unless otherwise stated, a referee will not raise a competitor's hand to test consciousness unless both competitors are in the ring and not in direct contact with the ropes.
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Count-Out: Opponent is outside the ring for a ten-count.
Disqualification: Opponent is disqualified for any of the following reasons: interference in your opponent's favor, refusing to release an illegal hold, use of a foreign object, attacking the groin area, or assaulting the official.
TAG-TEAM MATCH
A tag-team match features two teams of two each or more (there must be the same number of competitors on each team). Only one competitor from each is team is legal at any given time until they tag-in another competitor from their team by making contact. Once a tag is made, the competitor who tagged-out has five seconds of legal time in the ring. Anyone not legal must remain at a designated post, standing on the apron.
An "illegal" competitor entering the ring or attacking the opposing team could be deemed "interference" by the referee, and the associated team could be disqualified. A team can win by pinfall, submission, knock-out, count-out, or disqualification. A single member of a team losing causes the entire team to lose and the match is over.
ELIMINATION TAG-TEAM MATCH
An Elimination Tag-Team Match is basically the same as a Tag-Team Match except that, when a member of a team is defeated, the defeated competitor is eliminated, but the match continues until every member of a team is defeated.
TORNADO TAG-TEAM MATCH
A Tornado Tag-Team Match has the same basic rules as a Tag-Team Match except that there are no tags. All competitors from both teams are legal and a team wins when a member of the opposing team is defeated.
HANDICAP MATCH
Similar to a Tag Team Match however the teams have an uneven number on either side. Usually this is one wrestler fighting against two.
TRIPLE THREAT MATCH
A match consisting of three competitors. This match is usually fought under No Disqualification rules. The match ends when one competitor scores a pinfall or submission over any of the other opponents.
TRIPLE THREAT ELIMINATION MATCH
Similar to a Triple Threat Match however this match will continue until all competitors are eliminated.
FATAL FOUR WAY MATCH
A match consisting of four competitors. This match is usually fought under No Disqualification rules. The match ends when one competitor scores a pinfall or submission over any of the other opponents.
FATAL FOUR WAY ELIMINATION MATCH
Similar to a Fatal Four Way Match however this match will continue until all competitors are eliminated.
STIPULATIONS WHICH CAN BE ADDED TO ANY OF THESE MATCH TYPES
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No Disqualification - Competitors cannot be disqualified for interference, use of a foreign object, attacking the groin area, or assaulting the official. No holds are barred from use. No count will take place for being outside the ring.
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Falls Count Anywhere - Pinfalls, submissions, and knock-outs will be valid and sanctioned anywhere, not just in the ring. This stipulation also eliminates rope-breaks.
BATTLEBOWL MATCH
An annual spectacle that resembles a Battle Royal.
2 wrestlers start the match and are joined by another competitor after a set time limit (this is usually between 60 and 120 seconds). The only way to eliminate your opponents is to throw them over the top rope and both their feet must touch the floor.
The winner is the last competitor standing in the ring after all entrants have been eliminated.
The winner of this match then goes on to Home Is Where the Hurt Is in July to face the JWF Champion for the title.
CASKET MATCH
This match typically features 2 wrestlers. There are no disqualifications in this match type. The objective is to encase your opponent inside the casket. The winner is declared when the casket lid is closed and locked.
CHAIN MATCH
A Chain match is any match where the competitors are placed on the opposite ends of a chain to keep them in close physical proximity. The chain - and anything tied to it - are considered legal and in play weapons. The wrestler who manages to go around the ring, touching all four corners in order and without stopping is declared the winner.
CHAMPIONSHIP SCRAMBLE MATCH
Two wrestlers start the match and every five minutes another wrestler enters until all five participants are present. After the last wrestler enters, there is a five minute time limit. Each time a wrestler scores a pinfall or submission, he becomes the interim or unofficial champion, and as such reigns aren't recorded as official reigns.
Five minutes after the final wrestler enters the wrestler that scores the last pinfall or submission is declared the winner and the official champion.
DO OR DIE MATCH
This match usually features 5 or more competitors. Four briefcases are hung high above from each of the ring posts. The briefcases contain contracts for:
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A JWF Championship match
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A JWF European Championship match
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A JWF Tag Team Championship match with a partner of your choosing
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A “Termination of Contract” notification.
Each title shot must be used within 12 months of the contract being won. The match ends after all the briefcases have been retrieved. There are no disqualifications in this match type.
HOUSE OF PAIN MATCH
This match usually features 5 or more competitors and is a no disqualification; falls count anywhere, elimination match. The winner is the last man standing in the ring after all other entrants have been eliminated. The winner is crowed the Ultra-Violence Champion. This is most violent match in JWF history.
I QUIT MATCH
This is typically a singles match. There are no disqualifications and the only way to win this match is to make your opponent say “I Quit”.
IRON MAN MATCH
This match typically features 2 wrestlers and can be contested under any set time limit. This is usually 30 or 60 minutes. An Iron Man Match is a multiple-fall match. The match is won by the wrestler who wins the most falls within the allotted time limit by either pinfall, submission, disqualification, count out, or knockout.
LADDER MATCH
This match can feature any number of competitors. A ladder match is a match where a specific object (usually a title belt) is placed above the ring—out of the reach of the competitors—with the winner being the first person to climb a ladder and retrieve it.
LAST MAN STANDING MATCH
This match is typically a singles match. There are no disqualifications and the only way to win this match is fight with your opponent until they cannot stand up before the referees 10 count.
A 10 count can occur either inside or outside of the ring.
LUMBERJACK MATCH
A Lumberjack match is a standard match with the exception that the ring is surrounded by a group of wrestlers not directly involved in it. These wrestlers, known collectively as lumberjacksare there to prevent the wrestlers in the match from fleeing the ring.
A win can come from pinfall, submission or disqualification at the referee’s discretion (i.e. the illegal use of weapons).
RUNGS TO RICHES MATCH
This match usually features 5 or more competitors and is a unique variation of a ladder match. The competitors in the match start out as "ineligible" to win. In order to become "eligible", a wrestler must score a pinfall or submission on an opponent. The opponent who submits or is pinned is forced to spend two minutes in the "penalty box" cage. More than one wrestler can be in the cage. This often results in wrestlers fighting inside the cage or forming some sort of alliance.
Once "eligible", the wrestler may win the match by retrieving the belt from and hanging it on the hook suspended above the ring with the aid of the ladders.
A JWF official maintains possession of the belt and circles the ring, staying out of the action as much as possible. When a wrestler wishes to hang the belt, he must retrieve it from the official. Once the belt is in play, any other wrestler who is eligible may attempt to steal the belt and hang it. Once the belt has been dropped and no wrestler is attempting to hang it, the belt is returned to the official.
The matchup is similar to the more common Ladder Match, which has the belt suspended above the ring and the winner is the one who retrieves it with the use of a ladder. The Rungs to Riches match is considered backwards in nature to the ladder match, as the competitors attempt to hang the belt instead of retrieving it. There are no disqualifications in this match type. The winner is the competitor who successfully hangs the belt above the ring.
STEEL CAGE MATCH
This match can feature any number of competitors. A steel cage match is a match fought within a cage formed by placing sheets of mesh metal around, in, or against the edges of the ring. The way to win a steel cage match are as followed; either pinfall, submission, or by escaping the cage (over the top or through the door) and having both feet touch the arena floor.
TABLES MATCH
This match can feature any number of competitors and can be fought in a Tag-Team contest and/or elimination rules.
A Table match is a match in which to win a wrestler must put their opponent through a table - that is, a wrestler must use some offensive maneuver on their opponent that causes them to make contact with and break the table.
TABLES, LADDERS AND CHAIRS MATCH
This match can feature any number of competitors and can be fought in a Tag-Team contest.
A Tables, Ladders and Chairs (TLC) match, is an extension of a Ladder match with chairs and tables also being present as legal weapons.











